![]() ![]() Listen to the townspeople, be nice to them, sign autographs, reap the rewards. I haven't done a scientific poll or anything but I bet most people do the "right" thing in Fable 2 and at first glance this sounds pretty good. The thing that brings it all together is these choices you make will shape your future encounters in the game and all through the story-line. You can even get your dog to pee on people you don't like. ![]() You get so many choices throughout the game from randomly punching a guard in face to giving free money and gifts to townspeople. It's seriously good fun.Īs I started playing through Fable 2, I got a good sense of that kind of freedom. Have a bad day at work? Hop into Fable 2, gather a crowd in town and then randomly beat the crap out of them. ![]() If this kind of freedom is your thing, Fable 2 fits the requirement. You're standing there, staring at him and start to imagine, "what IF I just punched the guy in the face and then drop a nickel on his head?" Or maybe you feel like seeing how much dish soap and water it takes to turn your living room into a slip and slide. Do you ever drift off? You know, standing in line at the register, waiting on some guy who's arguing over five cents holding up the rest of the universe for a nickel. ![]()
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